Shader "CSRP/Chinese Ink Painting"
{
    Properties{
        [MainTexture] _BaseMap("Base Color Map", 2D) = "white"{ }
        [MainColor]   _BaseColor( "Base Color", Color) = (1, 1, 1, 1)
    }
    SubShader
    {
        Tags {
            "RenderType" = "Opaque"
        }
        pass
        {
            Name "ColorPass"
            Tags { "LightMode" = "CSRP Unlit" }

            HLSLPROGRAM

            #pragma vertex   vert
            #pragma fragment frag
            
            //#define _NORMALMAP
            #include "Assets/CSRP/HLSL/LibraryCore.hlsl"
            #include "Assets/CSRP/Shader/ChineseInkPaintingInput.hlsl"
            #include "Assets/CSRP/Shader/ChineseInkPainting.hlsl"

            ENDHLSL
        }
    }
    Fallback "Hidden/Universal Render Pipeline/FallbackError"
}